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Hyper light drifter chain dash room
Hyper light drifter chain dash room










Minimum number of playthroughs needed: 2 Approximate time to 1000 : 20-25 Hours I squeezed almost 25 hours out of my first, blind run through this game, searching for and eventually finding everything.- Estimated achievement difficulty: 7/10 I'm already impatient for HLD 2! I really don't get a lot of the complaints some people have been lobbying at it. The game is very deliberately crafted - they could have done certain things differently to make it easier or more convenient (e.g. the gripes about the map) but because of those choices it massively succeeds at evoking a certain era and type of gaming experience. Yes, it has its flaws (if you look too closely, the story you piece together remains a little too disparate, bearing the scars of the revision the game went through) but they're minor in the grand scheme of things. There were some bugs and some performance issues here and there but I'll tend towards being sympathetic to a small first time indie team when the game itself plays so freaking well. I really hope Heart Machine irons out the kinks for the console releases, and that they find a way to bring us more of the content they originally envisioned with the same high, dense quality they've packed in Yeah, the video explanation of the chain dash in the shop makes it look like you can just mash on dash all day long, when the reality is much more demanding. The video explanation of the absorb-bullets-with-dash makes it look like you're just bullet immune while dashing (and I wonder if at some point in development that was true) but instead it only activates if you dash right as one is very close to you worth noting that you're then bullet immune for the entirety of the dash, even when you come to a stop on the other side of the dash which I guess counts as part of the dash animation. The A+X sword lunge's video explanation in the shop doesn't at all make clear that the point of the whole move is that it only does 1 damage, but knocks back enemies and if they collide with anything else they take extra damage (I found this really useful against the samurai enemies in the forest because there are trees and rocks everywhere for them to hit, but didn't find it nearly as helpful anywhere else).Īnd then yeah, the costume perks are all over the place, and many of them have effects that are way too subtle. Maybe about 2 of the costume perks are almost immediately noticeable (and I'd argue those are easily the 2 best perks), while the other ones are very subtle effects that A) you might never figure out on your own, thus B) are almost entirely irrelevant. For example, one of the costume perks, after you do the basic 3-slash combo, lets you launch into another 3-slash combo slightly faster according to the guide, and for the life of me I can't see any difference at all. Another one increases your movement speed, and it must only be increasing it by 5% or maybe 10%, because I cannot see any Also, while I have you here, do you recall any significance to this room: It must be cutting out like, one or two frames of delay or something. I haven't painstakingly gone through a collectible guide to find things I've missed, but this is one of the only rooms I looked at and thought "THIS HAS TO BE SOMETHING" but maybe I'm wrong. It's an extended enemy arena near the end of the north leading up to the boss, and multiple waves spawn in. The right platforms fall away when you walk on them. As far as I remember, no enemy gunners or anything spawn on the right platforms they seem to have no purpose to the fight, although the fight occasionally has some walls raise up so maybe they thought you would dash on and off of the platform to get around the walls or something? The walls are mostly on the left, though, and then a bunch of platforms raise up around that middle spawner for some reason, the walls sort of being in the shape of a heart. Those right platforms are some of the only platforms in the game that look like they're secretly leading somewhere but as far as I can tell they do I think people are saying it's the north boss you need chain dash for, but it's not necessary. As long as you intelligently use normal dashes, you can avoid his attacks. Frankly, I barely chain dash in fights because the timing window is way too tight.












Hyper light drifter chain dash room